Ephemeral Rooms
Every room self-destructs after 10 minutes, or 24 hours with a Day Pass. Nothing persists past that — no chat history sits on a server waiting to leak.
No signup. No database. No trace. Rooms self-destruct in 10 minutes — built on the same low-latency C++ socket core that powers the rest of the XStreamIO stack.
No accounts anywhere in this list — every feature works from an anonymous handle.
Every room self-destructs after 10 minutes, or 24 hours with a Day Pass. Nothing persists past that — no chat history sits on a server waiting to leak.
Create a private room and share the code, or make it public with a topic and let people find it in the room browser. Your call, every time.
Files are relayed socket-to-socket, sender to receiver, over a dedicated binary channel — never written to disk on the server.
$1 unlocks file sharing in one room for 24 hours. A Pro subscription auto-unlocks every room you host — no account required, just a redeemable code.
Pay someone in your room directly through Stripe Connect. FlashRoom takes a small platform fee and never touches the money itself.
Built in Godot — the same client runs on web, desktop, and mobile with zero platform-specific code to maintain.
FlashRoom runs on the same high-concurrency C++ core as the rest of the XStreamIO stack. Every room, every message, every file transfer lives in RAM and nowhere else — if the process restarts, it's gone.
auto room_id = registry_.create_room(session_uuid);
// server-side auto-join: no client round trip,
// no rate-limit race against the create.
registry_.join_room(session_uuid, room_id, err);
No plans to manage, no accounts to create — just a code you redeem when you want to.
Text chat, public or private rooms, room codes and browsing. Rooms last 10 minutes.
Unlocks file sharing in one room for 24 hours, and extends that room's lifetime to match.
Every room you host is unlocked automatically. No Day Pass purchases, ever.
Pick a handle, hit start, share the code. Gone in 10 minutes unless you say otherwise.